Sakuga- Great Animation

 I made this Sakuga video about a month ago. Sakuga is a term that means high quality animation, specifically 2D or cel animation. It’s pretty long, I really just made it for myself but I love all the clips in it.

My favourite animator is Yoshimichi Kameda. The way I think of his style is manga brought to life. He uses heavy lines and inking for emphasis, classic manga techniques, but manages to make his shots feel powerful and dramatic. According to this article he’s also one of the few key animators who likes to draw his inbetween frames. Fullmetal Alchemist Brotherhood is one of my favourite things in general, and his work on it helped make it what it is and establish his great reputation. I included only a few of my favourite scenes from the series, all of them are Kameda’s. This is so 90% of the video isn’t just Fullmetal Alchemist Brotherhood scenes but I also think the story in the series is so good that watching those sequences out of context takes too much away. If it wasn’t for that there’d be much more Kameda and FMA:B in general.

Another sequence by Kameda, from One Punch Man

Yutaka Nakamura, the most represented animator in the video, is another one of my favourites. His choreography is insanely good. Even when he works in relatively limited animation his fights still feel fluid and flashy- in the best way possible. That scene from Sword of the Stranger is my favourite sword fight in film. It’s better when you watch it with the sound effects. It’s great example of how animation can give more freedom of expression than live action. His work on Cowboy Bebop is also famous for a reason. That train fight just feels perfect, but my favourite one of his is this desert fight scene from the show:

Love the effect of the “camera work” on the action
 

Mitsuo Iso is probably my second favourite animator, I feel a bit guilty that I only used one clip of his in the video. Iso draws all the frames in his scenes- he doesn’t use in-between artists. As a result he has control over movement down to fine detail. Characters and objects move very particularly. Because the action doesn’t snap to key-frames it feels more convincing.

A sequence from End of Evangelion by Iso
 

If you want more info on the animator’s or on sakuga in general check out Sakuga Starter Kit.

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